A successful repel forces the opponent into a stunned state, but even in this state they can still perform their own Blitz Shield. It requires 25% Tension, and will repel strikes and projectiles, but not Throws and Overdrives. There is also a new guard option: Blitz Shields ( + any button except while at neutral, in mid-air and crouching with ). Level", and only displays levels above 0. The latter allows for new corner combos, as the opponent is sticked to the wall in the corner even after subsequent attacks. Slashbacks, Throw Breaks, and Force Breaks are also removed.ĭust Attacks now have two followups: Homing Jump, and the newly-added Homing Dash (holding after a successful Dust). Force Roman Cancels are removed, and instead it comes in three types: red, yellow and purple. Regarding Roman Cancels, players can now cancel most missed attacks, and character will have a red X over them when cancelling is disabled. Movement, Overdrive Attacks, Psych Bursts, Instant Block, Faultless Defense, Dead Angle Attacks, Stun, and Throws work the same. It returns to the six-button layout: the five basic attacks-Punch, Kick, Slash, Heavy Slash and Dust -, and the Respect button for taunting or respecting the opponent. After the genre departure in Overture, Guilty Gear Xrd -Sign- goes back to using the series' customary gameplay mechanics from Guilty Gear XX and ♯Reload.
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